![]() ![]() Going back to the mechanics of the Beholder, it has three components that make up this monster. Now, it truly is a fearsome battle to the death against the Eye Tyrant! Luckily, the White Box set of Dungeons & Dragons was reprinted in 2013 by WotC and while every book stayed the same, each one got new and awesome cover art. Well, maybe not so much action as a fat balloon looking stoned out of its mind and a warrior unsure if the monster is just a prank or if he is about to be killed. It’s of a ferocious fight between a fighter and a beholder and you can really tell that there are action and heroics involved! We are given a single piece of artwork on them and it is the front cover of the supplement and it is pretty badass. They float very slowly and are known to be neutral with a bent towards chaos. They are 3’ diameter, they have one big ugly eye in the middle of its round body, and ten little stalks with eyes atop it. The Beholder makes its debut in the Greyhawk Supplement (1975) where they are also called Eye Tyrants and Spheres of Many Eyes - both monikers are apt titles for the creature. The Beholder has a wealth of information and history behind it, and this is going to be a deep and long look into their history. ![]() ![]() From the giant Elder Orb, a massive Beholder skilled in the art of arcane magic, to the Doomsphere, an undead beholder created from the energy of powerful explosions to many other strange forms. With over 20 variants of the Beholder throughout the editions, the floating eyeball of doom brings with it a long and storied history. That alone would scare off most reasonable people, and then you find out that the eyes can all shoot rays of various magic at you and your friends, all sane people will flee as quickly as possible. This monster is a floating sphere with a giant eyeball in the center, a mouth full of teeth, and little eyestalks on the top of it. There is no myth or legend that the Beholder is born from and is solely a creation from the minds of these gentlemen, which just makes you wonder how many drugs they were doing. Negative Energy Affinity (Ex): A thoul is alive, but reacts to positive and negative energy as if it were undead - positive energy harms it, negative energy heals it.One of the original monsters in Dungeons and Dragons, this creature comes from the minds of the creators of the game, Rob Kuntz and Gary Gygax - though the creature was imagined by Rob’s brother Theron Kuntz, and fleshed out by Gygax. Intimidate, Perception, and Stealth are always class skills for thouls. Mixed Blood: For all effects related to race, thouls are considered both goblinoids and giants. Organization: Squad (2-5), band (10-20 plus 20% non-combatants plus 1 3rd level leader per 5 adults), troupe (3-12 thouls plus 1-6 hobgoblins plus 1 hobgoblin chieftain of 6th level or higher), or clan (20-80 plus 1 3rd level leader per 5 adults, 2 or 3 subchieftains of 5th-7th level, and one chieftain of 10th level or higher) Skills: Intimidate +7, Perception +9, Stealth +9 Racial Modifiers: +4 StealthĮnvironment: Any temperate and warm land and underground ![]() Str 16, Dex 12, Con 15, Int 8, Wis 12, Cha 9įeats: Skill Focus (Intimidate), Skill Focus (Perception), Weapon Focus (longsword) Special Attacks: Paralysis (1d4+1 rounds, DC 14, elves are immune) LE Medium humanoid (giant, goblinoid) Init: +1 Senses: Darkvision 60 ft., scent Perception +9ĪC: 14, touch 11, flat-footed 13 (+1 Dex, +3 natural)ĭefensive Abilities: Negative energy affinity ![]()
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